• Mon, Feb 18 - 2:11 pm ET

Boys Will Be Boys: Playing Rough As Kids Will Keep From Future Aggression, Says Study

Apparently, this behavior will prevent violence later on in life.

Apparently, this behavior will prevent violence later on in life.

It’s always fascinating when you come across a study that advocates the “boys will be boys” mentality. In a world where the majority of mass killers are men, and a culture that still has yet to see that, oh, wow, rape is a bad thing, one would think that to raise a son deprived of toy guys and swords would be an ideal way to go.

Dr. Stuart Brown of the National Institute of Play believes that in allowing boys to play roughly, we are preventing them from future aggression and violence that may lead to some of the horrors we’ve seen in the past several years. In researching such killers like the University of Texas Tower mass murderer Charles Whitman, Brown has found a link between lack of “play” fighting and homicidal tendencies. In play fighting, kids are allowed to experience “pleasurable, purposeless activity” that “prevents violence and promotes trust, empathy, and adaptability to life’s complication,” explains the doctor.

Would Adam Lanza have killed all those children at Sandy Hook if he didn’t have a penchant for guns and violent video games? And the same goes for Eric Harris and Dylan Klebold of the Columbine High School Massacre. It was in their love for violence from early on, combined with bullying that is, in itself violence, that the two came to the decision to murder 12 of their classmates and one teacher before taking their own lives. They may not have been physically playing rough and acting out on this aggression, but to not get your kicks or to release some sort of satisfaction thanks to a violent video game or playing with real guns in the yard would be impossible if that’s your craving.

These may seem like extreme cases, but if Dr. Brown is using Charles Whitman as an example, then referencing these killers as well, follows suit. Although, if we’re to be realistic, we have to admit that in most cases of murder there is a mental deficiency, and in that being so, how can any theory on the topic hold water?

Experiments meant to back this up included the research of baby rats that were given the opportunity to play roughly with their buddies or were not. It was in the latter group, the ones denied such expenditure of energy, that grew up to be more violent. Apparently, the “play” fighting as youngsters teaches them how to process the difference between real hurt and play hurt. But is there ever “play” hurt? If you take your Nerf sword to your brother just to see how far you can push him before he cries (yes, those things hurt A LOT on bare legs!), is there no creation for a thirst for blood? To see the effect your actions have on someone else, positively or negatively, can be intoxicating. (I know this because I’ve watched more documentaries on serial killers than I will ever admit.)

As someone who doesn’t have children, I feel that I’m not entirely in the right to comment on such a discussion. But as someone who does adamantly loathe the “boys will be boys” excuse, and strongly feels that violence, in most if not all forms, begets violence, it’s hard not to ponder that maybe the ticket to ending rape and killing on all levels is to raise boys without access to that world that coddles what seems to be inherently connected to the male gender. You punch your brother or classmate, you should get serious reprimanding and not a smile from mom that eludes to a silent, “Oh, you two!”

While Dr. Brown may feel we’re doing a disservice to our sons by denying them their rough and tumble ways, it’s hard not to feel otherwise. People learn from their surroundings and daily interaction; even if it’s all done in “fun,” at some point the lines are blurred and you may just end up with another “Steubenville Rape Crew” or Ted Bundy. But the only little boys I know are drag queens in the making, so maybe I just don’t get it.

Via HuffingtonPost

You can reach this post's author, Amanda Chatel, on twitter.
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  • Bosworth

    Even my dog play fights. She’ll grab another dog by the collar and tug them around. Maybe even bite a little. Why? Because it’s fun! She knows the difference between play fighting & real aggression & never steps out of bounds. This may not be the most scientific metaphor, but if my dog can figure it out w/o any studies, articles or explanations, don’t we have any faith that humans can figure it out too?

    These extreme acts of violence have more to do with people being on phycotropic drugs that have the side effect of homicidal & suicidal behavoir. If everyone got off the pharmaceuticals, we’d all be a lot safer.

    • Nikola

      “If everyone got off the pharmaceuticals, we’d all be a lot safer.”

      Wow, going to have to disagree with you on that one! I think a lot of problems stem from undiagnosed and untreated mental illness. Most of which are caused by an imbalance of chemicals in the brain. Which can be treated with ‘pharmaceuticals’. Maybe those aren’t the perfect solution, but it’s the best we have developed so far. If you really object to them, perhaps you should donate to a scientific foundation that researches new treatments and cures for mental illness, instead of casually suggesting we forgo treatment all together.

    • Lexi

      Exactly! As soon as I saw this article, I said “Yeah, that makes sense–we do the same for our baby pets.” The psychological development involved in play is the same for animals and humans–they learn what the limits are between play fighting, where you don’t hurt anyone, and real fighting, where you cause pain. A puppy might accidentally bite you while playing since he hasn’t learned self-control or his own strength yet, but as long as you properly discipline him for it, he’ll eventually learn not to bite. Same for a child–one child might shove another child a little too hard, or hit another child, but as long as they are taught that these are beyond the limits of acceptable conduct then the children will grow up to be well-adjusted adults.

  • Nikola

    Please don’t casually link video games and sociopaths on murder sprees. A lot of people enjoy video games and still find violence (real, not fictional) abhorrent. Violence is present in pretty much all forms of art and entertainment, because we are a pretty violent society/species. It is not a good idea to try to blame this on the art forms that merely mirror reality. Ever enjoyed a murder novel? How about any one of the thousands of episodes of Law and Order? Is it really fair to separate video games from the rest?

    I also think this idea is presented in a misleading way. One reason to advocate for play fighting is to help kids learn what it feels like to be overpowered, and to see the person in power show empathy and restraint. This is why play fighting is good between parents and children. Then later the children can learn what it is like to be the more powerful one, and they can their own strength, and how to respect boundaries. No, this doesn’t mean that all play should get a carte blanche. It means that parents should be using play to teach important social lessons to their kids. It means that parents should be paying attention to how their kids are developing, what they are learning, and who they are becoming.

    • Lexi

      I’m getting so sick of people blaming video games for violent behavior.Plenty of normal, well-adjusted people play video games like and don’t go on to commit mass murder; in fact, I dare say that they’re in the majority. My boyfriend is a hardcore gamer and plays all kinds of violent games–his current obsession is Mass Effect, a first-person shooter– he’s the kindest, most sensitive guy I’ve ever met, and he’s never hit anyone in his life.

      Violent media isn’t to blame for acts of violence; in general, well-adjusted people are able to distinguish between reality and fiction, and what is acceptable in each realm. The perpetrators of such horrific crimes as Sandy Hook and the Norway massacre have legitimate mental illnesses, ones that interfere with their ability to make the distinction between fantasy and reality, or even just their ability to care about it. Adam Lanza happened to enjoy violent video games, but that’s because they gave him an outlet to express his fantasies–they didn’t give him the idea, it was already there in his head.